On the Bench #1.7

I am pushing the Goblin Warlord Kickstarter launch back a few days to this weekend. I have a few things to add to the campaign, and apparently, Mondays are bad luck for crowdfunding. So Look for news about the launch closer to the weekend.

 

I am still working on my battery of micro games.

I finished up prototypes for a trick taking style Chess deck of game cards. Players each have a deck of their own, called an Assembly, from which they draw a hand. They assign the pieces (cards) from their hand to one of two Fields, and resolve each field like a trick taking card game, with each piece having a unique rank and capture rules. Each Field is both worth victory points, and grants a special ability to the player. The game ends when a king is captured, the Field runs out, or a player can’t draw a hand of at least three cards.

 

I’m going to probably submit the Chess deck game into a Microgame design contest over at the Game Crafter, wish me luck.

 

I’m putting the finishing touches on the PDF for a racing microgame. I’ll announce a ‘Name the Game’ contest this weekend on our Facebook page. If you haven’t liked us on Facebook, you totally should

On the Bench #1

I”m going to be starting a game design journal, right here, for your eyes to read. Every week, I’ll be talking about what games I’m working on, and what the Painted Ogre is up to.

 

This week is the last week of free time for game design for the next few weeks because we’re launching the Kickstarter for Goblin Warlord on Monday. Check back, or email me (over there <————-) to get notified when the Kickstarter launches.

 

With that out of the way, What have I been working on?

I’ve been caught up with the Microgames bug this week. I’ve put together a few real quick games with minimal print-n-play type components that will be downloadable here sometime later.

One is a point to point racing game, no board, just a table top, and the cardboard counters that represent cars, and everything else. It’s pretty neat.

There’s also a WWI mixed with Dieselpunk aeroplane combat game. Think Steampunk without all the outrageous technology. Again, free form table top game, and like the racing game, it all fits in a small ziploc baggie.

The Elder Ogre and I banged out a quick ruleset for a dexterity based series of tank battle games. Tossing blast templates at the tabletop, trying to cover tank counters to eliminate them.

Mostly this week has been working on the Microgames, and gearing up for the KS.

Next week, I’ll have pictures of the prototypes for this weeks batch of Microgames, along with updates on the Goblin Warlord front, and whatever I get a chance to work on throughout the week.

 

Cheers.

 

The Painted Ogre.

Goblin Warlord Play-Test Files

 

For you, our loving fans, we’re making the Print-n-Play-test PDF’s available prior to the Kickstarter. They’re complete, and up to date. All you have to do is print them out, wrangle up a handful of six sided dice and about 20-30 counters (pennies are good).

 

Of course, it’s nowhere near as pretty, or awesome as the actual game, which will be printed by THE GAME CRAFTER.  It is free though, and from the heady era of play testing. So literally no expense was spared on it. We promise.

 

GW2-5 Tokens PnP Cards PnP Playmats PnP

box contents

Goblin Warlord

Welcome to Goblin Warlord, take up your banner and lead your Goblin tribe in a battle for dominance over your foes by expanding the power and prestige of your settlement.

Launch invasions to reduce the oppositions settlements to rubble, or command strange and powerful fungus wizards to call down the fury of nature to smite the enemy’s populations.

Recruit vast legions of loyal Goblins and command them to build fortifications and expand the size of your settlement.

Or, if things go completely and utterly wrong, you can try the time honored tradition of running away and hiding where your foes cant get to you.

If, by hook or by crook, you are the first leader to build a series of suitable fortifications, then your might is proven, and the other tribes bow to your obvious Goblin prowess, and crown you the Goblin Warlord.

You’ll begin the game with a single hideout in your settlement, two Goblin counters assigned there, and a hand of three Order cards.

Each turn, you’ll be able to recruit a new Goblin counter and launch an invasion against a neighboring tribe, or immediately set about expanding your settlement by returning those Goblin counters to the pool to build a new hideout, or upgrade your first hideout to a fort.

At the end of each of your turns, you’ll select one of the Order cards in your hand (each one will detail one of six different possible orders) that will dictate what actions you take and cannot take in the following turn and play it, then draw a new card.

The first player to build a fourth fort wins, but it’s never that simple. With tribes using their cunning know-wots and hoozits to sabotage construction efforts, or destroy hard built locations, the looming threat of having your vast legions of loyal Goblin soldiers lain low by a sneaky invasion and the ever present evil eye of the gods.

It will be a challenge, but are YOU capable of being the next Goblin Warlord?